Soldier Kits
Master the 5 infantry classes and their specialized roles on the battlefield
Weapon Details
Click on any weapon name to view detailed information including historical context, in-game performance, and tactical analysis on the Weapons page.
Scout
Long-Range Specialist
Assault
Frontline Infantry
Anti-Tank
Vehicle Hunter
Medic
Combat Support
Engineer
Defensive Specialist
Scout
The Scout is a long-range specialist, designed to operate far from the front lines. Their primary roles are eliminating high-value infantry targets with their sniper rifle and designating targets for friendly artillery using their binoculars.
Strengths
- +Unmatched long-range accuracy and killing power against infantry
- +Ability to call in devastating artillery strikes with binoculars
- +Can eliminate key targets like machine gunners and anti-tank soldiers
Weaknesses
- -Extremely vulnerable in close-quarters combat
- -Slow-firing primary weapon
- -Requires patience and good positioning
Equipment
Key Tactics
- Concealment is Survival: Use rocks, bushes, and shadows. Never position on hilltops where you'll be silhouetted.
- Sniping Technique: Account for bullet drop and lead moving targets. Crouch or go prone for accuracy. Headshots are instant kills.
- Effective Artillery Spotting: Use binoculars and click once to designate. Don't repeatedly click - each click resets the artillery gunner's aim.
Assault
The Assault kit is the backbone of any infantry charge. A versatile, well-rounded class designed for direct, frontline combat against other soldiers at nearly all ranges.
Strengths
- +Powerful assault rifle with high rate of fire
- +Effective at most ranges
- +Best all-purpose anti-infantry kit
Weaknesses
- -Lacks specialization
- -Heavy recoil makes sustained automatic fire inaccurate
- -Very limited effectiveness against armored vehicles
Equipment
Key Tactics
- Fire Discipline: Fire in short 2-3 round bursts to manage recoil. This dramatically increases accuracy at medium to long range.
- Engaging Armor: Your rifle is useless against tanks. Use grenades - throw them underneath for maximum effect.
Anti-Tank
A highly specialized but indispensable soldier. The Anti-Tank class is the infantry's primary solution for destroying enemy armor.
Strengths
- +Only infantry weapon capable of reliably destroying heavy tanks
- +Can one-shot light tanks with a rear hit
- +Essential for controlling enemy vehicle advances
Weaknesses
- -Rocket launcher is slow to reload
- -Highly ineffective against infantry
- -Extremely vulnerable during reload
Equipment
Key Tactics
- Exploit Weak Armor: Never fire at the front of a tank. Side and rear armor are much weaker.
- Perpendicular Hits: Rockets are most effective when hitting armor at a 90-degree angle.
- Shoot and Scoot: Fire from concealment, then immediately retreat to reload in safety.
Medic
The Medic is a frontline combat support class, blending the offensive capabilities of a submachine gun with the crucial ability to heal himself and teammates.
Strengths
- +Ability to heal keeps the fighting force effective longer
- +SMG has high rate of fire and low recoil
- +Excellent for close-quarters combat
- +Can self-heal for incredible durability
Weaknesses
- -SMG lacks power and effective range compared to assault rifles
- -Must stay close to teammates to be effective as support
Equipment
Key Tactics
- Triage and Healing: Use First Aid Kit on teammates with less than 100% health. Healing is governed by a regenerating power meter.
- "Medic Commando" Raids: A small squad of medics can operate behind enemy lines for extended periods due to self-healing ability.
Engineer
The Engineer is a vital defensive and support class, specializing in repairing vehicles, laying explosive traps, and disarming enemy explosives.
Strengths
- +Only class that can repair vehicles and stationary guns
- +Explosives are perfect for defending chokepoints
- +Can disarm enemy mines and C4
- +Land mines can destroy vehicles without risk
Weaknesses
- -Single-shot rifle has very slow rate of fire
- -At major disadvantage in direct infantry combat
- -Requires positioning and planning to be effective
Equipment
Key Tactics
- Vehicle Repair: Use wrench on any damaged friendly vehicle or gun. Repair ability has a regenerating power meter.
- Land Mines: Only detonate for vehicles, not friendlies. Place up to 9 at a time on roads and chokepoints.
- Explosive Packs (C4): Thrown and detonated remotely. Ideal for ambushes or destroying structures.
- Disarming: Use wrench on enemy explosives to safely remove them and add to your inventory.