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Pacific
Assault

Wake Island

American vs Japanese6 Control Points

Overview

This is an assault map where the attacking Japanese naval forces must land on the island and capture all five American-held control points to secure victory. The American ticket count will not drain until the Japanese control every single point.

Historical Context

On December 8, 1941, Japanese forces began their assault on Wake Island, a small but strategic U.S. airbase in the Pacific. Expecting a quick victory, they were met with fierce resistance from U.S. troops that lasted for two weeks and inflicted heavy casualties on the invading fleet.

Control Points

#A

IJN Fleet (Japanese Base)

Grid B3 & C3
Japanese

The sole starting spawn for the Japanese. The destroyer's guns are essential for bombarding the island's coastal defenses before a landing, while the carrier's aircraft provide air cover and can be used to transport paratroopers.

3 vehicles
3 defenses
1 supplies
#B

Village

Grid E4
American

This is the control point closest to the Japanese fleet's starting position and will be the focus of the initial amphibious assault. A nearby coastal artillery battery must be destroyed by the Japanese or utilized by the Americans.

2 vehicles
2 supplies
#C

North Base

Grid F4
American

A vital defensive point for controlling the north side of the island. Its steep cliffs make it difficult to assault directly from the sea.

2 vehicles
2 defenses
2 supplies
#D

The Airfield

Grid F6
American

The heart of the American defense. Its three aircraft spawns are a major threat to the Japanese fleet. Its large size, however, makes it difficult to defend from a determined, multi-pronged attack.

4 vehicles
3 defenses
2 supplies
#E

Landing Beach

Grid E6
American

While not a primary landing zone for the initial Japanese assault, it is a key strategic point that can be attacked from both the sea and from the cliffs above.

2 defenses
1 supplies
#F

South Base

Grid D5
American

Guards the southern fork of the island and has a coastal artillery battery that can engage the Japanese fleet.

3 vehicles
1 defenses
2 supplies

Key Tactics

Naval Spotting

A scout in a landing craft can circle the island, staying offshore to provide targeting coordinates for naval bombardment.

Cross-Island Sniping

The island's boomerang shape allows for extremely long-range engagements between the Landing Beach and North Base.

Flak Avoidance

Aircraft should approach carriers from bow or stern, as side-mounted AA guns have significant blind spots.

The Gunboat Tactic

Landing craft can be used as patrol boats - their forward machine guns can sink other landing craft from behind.

Top Players on this Map

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American Strategy

  1. 1Sink the Japanese Fleet: The primary objective is to destroy the enemy's ships, which serve as their only spawn points. Immediately get the three aircraft from the Airfield airborne. Use torpedo bombers to target the Japanese destroyer first.
  2. 2Man the Coastal Guns: Send troops from the Village and South Base to man the two coastal artillery batteries on the island's western edge.
  3. 3Repel Amphibious Landings: While air and coastal artillery focus on sinking the fleet, use tanks and infantry to defend the island against Japanese landing craft.
  4. 4Mop Up: Once the Japanese fleet is sunk, they will have no way to respawn. Hunt down any remaining Japanese soldiers on the island.

Japanese Strategy

  1. 1Coordinated Amphibious Assault: Launch a well-coordinated sea and air attack. Use the destroyer's main guns to bombard the Village's defenses.
  2. 2Simultaneous Landings: Send separate landing craft to assault both the Village and the South Base at the same time, splitting the American defenses.
  3. 3Island Hopping: Once the Village is secure, move the destroyer north to bombard the North Base.
  4. 4Final Push on the Airfield: Concentrate all naval and ground forces for the final assault on the Airfield.

Quick Info

Theater
Pacific
Map Type
Assault
AlliesAmerican
AxisJapanese
Control Points6